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The Points of the Creative Artists’ Code: Twenty-four - You are not the viewpoint

June 27, 2008

It’s the simple things we remember to forget, and we should not. Of course, there are times when we simply don’t realize that there are simple things to know that precede all other forms, we’re usually in such a rush to know the cream, that we ignore the fundamentals that resolve all things.

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George Carlin Gone but Never Forgotten

June 24, 2008

A favorite American stand-up comic, the irreverent George Carlin, who tells it like it is, and not how we think it is, one of the few honest ones has reached the end of an incredible career. I wrote about him during the Hollywood Writer’s strike and I recently introduced one of our contributors to him and then spent about a week playing his shows while I worked as if I was in some sort of prescient state, foreshadowing the man’s heart giving that last beat of a life worth living and worth celebrating. So this is my eulogy to a man I respect, and hopefully in a way he would applaud. Read more

The Points of the Creative Artists’ Code: Twenty-three - The Search for Unique Viewpoints

June 20, 2008

What makes up a viewpoint? And where do you find a unique viewpoint? Even more importantly, how can you generate unique viewpoints that set you apart as one who offers fresh insight to topics that may be as ancient as humankind?

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Do you grok your swords?

June 16, 2008

When you grok the sword, you’ll know it is much more than a simple steel blade! It does not require the strong arms of a warrior to become a powerful force. It is a moving image in it’s own right, one of ceremony, heroics, justice, backstabbing, and war. All this forged into the very edge of this weapon. Read more

The Points of the Creative Artists’ Code: Twenty-two - Persistence

June 13, 2008

The art & entertainment industry is the business that wastes more talent than it should. Discouragement comes in so many forms from the economic to the harsh and destructive critique of those who cannot see that sustaining the determination to succeed, to complete one good work, let alone many, demands much of any human being. This article looks at the quality of persistence, and its role in helping us continue to strive.

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The Points of the Creative Artists’ Code: Twenty-one - Never throw your work away

June 6, 2008

It’s tempting to toss ideas that don’t seem to have any merit away. But they did have merit at one point in time. Our failures are the best place to learn and they have additional value, this short article is about recognizing that value.

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Your Electronic Life - What Do You Do When Stuff Goes Wrong?

June 4, 2008

Have you tried to get customer service on electronics lately? It’s phone tree hell! But why? One part of the explanation is that people are willingly or unwillingly not buying better service.

The basic problem is that so many people pretend they are buying a simple commodity, it will never break until you are ready to throw it out, and that low price is therefore the only determining factor. That’s OK if everything works fine. But computers, cell phones and the newer HDTVs (or even VCRs) are not quite as simple as toasters (or tires). And their complexities mean there are a lot more ways to break or, at least, not work correctly. Let’s discuss computers, and one vendor in particular: Dell. Read more

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